Origin Secrets. Guide to the latest MU Origin update

Some of them are just educational, some can be useful for passing. Let's start with references to other games and films.

Secret #1. Traveling through the vast tunnels of the Deep Roads, you may stumble upon a page from the codex where there will be a poem mentioning a certain Shepard, which is a very thick reference to the game Mass Effect;

Secret #2. Surely, when traveling around the world, you came across two old people - a man and a woman who are animatedly discussing a baby who fell from heaven - a clear reference to the DC universe, or rather to Superman. Also, at the place where the meteorite fell, you can get a piece of meteorite ore and forge a special sword from it;

Secret #3. If you feel that the advantage is on the side of the enemy and you will now be destroyed and it is very necessary to go further, then we do this:
1.) We take a robber with well-pumped invisibility;
2.) We stop the squad without approaching the enemy with the H key;
3.) We activate invisibility and run far enough from the detachment and even more so from opponents;
4.) Press the H key again and your party members will appear behind you.

Secret #4. Do you want Jovan to stay alive? Then just tell him in the basement that you do not want to see him and some other character will initiate the dialogue about the ritual;

Secret #5. Earn decent money. Take an experienced herbalist and 50 gold. Go to the Curiosities of Thedas in Denerim and buy the recipe for a strong lyrium potion. Next, we head to the tower of magicians and stuff our pockets with lyrium there. Returning to Denerim, we go to the tavern and buy ingredients for crafting - we make potions and get 20 silver coins from each bottle;

Secret #6. Can't find the boots from the Ancient Elf set? There are two options here - send a dog to search in Radcliffe or try to get them in Lothering after talking with Bryant who will give you the key to the closet if you ask him properly. There is another option, but it will not please you at all - they may not be anywhere;

Secret #7. Slabs in Orzmmar's throne room. Here everything is nowhere simpler - one member of the team stands on a creaking slab in front of the throne, two more on the slabs in the form of an arrow. We take out a two-handed sword from the throne;

Secret #8. Challenge of Hexgant. We collect all the notes:
- elven ruins;
- Near ;
- in the tavern of Orzammar with the adventurer.
Then the game will tell you where to go to get a very solid one-handed sword;

Secret #9. The battle with the demon of Idleness in the Shadow. If you really got hit very hard, then you should not panic - we turn into a golem and beat until your health decreases by a third. Now we just turn into a fiery spirit and then return to the form of a golem - lives should be full;

Secret #10. If you are on a mission from the Blackstone Volunteers, then here's a little hint for you - you can find a deserter whom you could not find in Brecilian near Calenhad Lake.

You can also read the article "" where it is described what they give and how to find them in the game world.

Plot



Once upon a time, in a time lost in history, there was a legendary land called Ys. It was a paradise that received indescribable glory and prosperity thanks to the Twin Goddesses and six great Priests. Thanks to the item called the "Black Pearl", which was very treasured by the Goddesses, the people of these lands were blessed with countless blessings. One of which was the ability to "magic", which allowed to perform miracles. This ability could be enhanced by the silver metal "Cleria".

Thanks to magic and the earth itself, people could live forever in prosperity, but one day a terrible thing happened ... Without warning, hordes of demons appeared and attacked the lands of Ys. In the blink of an eye, they swept over all the lands, but people managed to hide inside the Temple of Solomon, where the Goddesses lived. Many were horrified by this calamity, and so a decision was made. The Goddesses and the Six Priests, with the help of the power of the "Black Pearl", lifted the Solomon Temple into the heavens, away from the chaos that was happening on earth.

But the demons did not hesitate long. A huge black tower rose above the ground, and flocks of winged creatures appeared in the sky. The devastation was carried from the surface of the earth into the air. And in the midst of this hellish mess, another terrible event occurred that could shake the very foundation of the existence of the lands of Ys. The goddesses who have always been the basis of the existence of Ys have disappeared.

Six Priests took over the situation. Among the best, two search parties of Knights and Mages were formed. They were sent back to earth, hoping to find the missing deities before it was too late...

Actually, we will have to manage one of the members of these search parties, exploring the black tower floor by floor, in search of the disappeared goddesses.




One of them, Yunika Tova, is the daughter of the valiant commander of the holy knights, who died in battle with the demons, at the moment when the Temple of Solomon was lifted into the sky, remaining in the barrage detachment. She never possessed magic, but because of her devotion to the Goddesses who cared for her, she chose the fate of a knight for herself, becoming a rookie there.

The second character is Hugo Fact. The son of the priest Kane Fact and his heir in the future. Very gifted in a magical sense, he was always surrounded by care and attention. His father had placed his hopes in him. Hugo also has an older brother, who was an idol for him, and whom he followed everywhere, even though he did not like it. But the brother disappeared during the catastrophe, remaining in the barrage detachment, at the time of the ascension of the temple. Everyone thought he was dead...

Gameplay

Characters

In the beginning, we will be asked to choose for whom we will still play: for Yuniku, who is a member of the squad of knights, or for Hugo, from the squad of magicians.

Yunika uses melee weapons in combat, which means getting close to an enemy to kill them. Although melee combat has a plus, since the attacked enemy falls into a stupor for some time after receiving damage and cannot move. (Killing enemies with melee is much easier than Hugo's ranged attacks.) Her movement speed is faster than Hugo's. Techniques are designed mainly for attack and do not affect very large areas, but they are quickly performed. Special Strike - Multiple circular attacks with forward movement, which allows you to repeatedly damage many enemies in one hit.

Hugo, on the other hand, uses ranged attacks, firing three magical bolts at a very high speed at a time. Three charges will allow you to hit several nearby targets at once or one several times. At the same time, the damage is practically no different from other characters. But there is a minus - his magical charges cannot stun attacked enemies, which makes killing tenacious or fast monsters extremely difficult. Skills are mostly defensive and their effect lasts for a long time. (In my opinion, his set is the most effective and powerful.) He moves extremely slowly, and if played after Unika, it will be especially noticeable. The special hit is also ranged, but rarely can hit more than one target, it is only useful against especially tenacious enemies or bosses, as it reduces their defense (like the special move of other characters, they just don't need it so much).

The plot for these two characters is very similar, and differs in most cases only where key moments occur in the events in which this character will take part, and which will be decided thanks to his actions. It does not affect the outcome of the game. Although it is desirable to go through both plots before starting the third one. Since in each of them events will be covered from slightly different sides. And more details will be revealed.

in the tower

Actually, from the very beginning of the game, the hero goes to the tower in search of the goddesses, where he will spend all his time, without showing a desire (not getting the opportunity) to get out of it. All events take place exclusively on the floors of this tower. As a result, you need to reach the top, where the final battle will take place.

At the beginning, they will show the main actions in the game. You will need to defeat several enemies. After that, you will be given a teleporter, shown how to use it, and sent to the study of all subsequent floors.

The teleport sends the hero from anywhere (except boss fights, for some functional reasons), to the chosen location with the save statue unlocked during the playthrough.

The statue itself, in addition to the save function, allows the character to learn additional amplifying properties for a certain amount of SP, which fall out of all enemies in the form of crystals. They mainly deal with increasing the number of uses of magical techniques, as well as increasing resistance to status deviations, which are not many. There is a strange possibility to increase the protection power of equipment by 1 unit. Despite the fact that the value of protection in the status is in the tens, such a plus is practically useless.

In the process of passing the tower, there will be obstacles, which will help to pass, found not so long ago, objects or skills obtained from special ancient relics. Common items basically need to be used in the right place by highlighting it in the item menu or by selecting the appropriate line in the item menu. Although there are some items that are not so easy to guess about the place of use. Skills themselves have features that will help you overcome certain places in the game. So the skill of the air element helps to move far through the air; the element of lightning will help break through cracked walls or kill armored enemies to go further; and the element of fire will help light the extinguished torches, which, when lit, open the passage further.

Skills

As already mentioned, when finding ancient artifacts in the story, the character will receive a skill from each of them. From the fan, the skill of the air element is given, from the hammer - the skill of the lightning element, and from the sword - the fire element. These skills can be strengthened with the help of gems corresponding to the element, which can be found during the passage. For air it is an emerald, for lightning it is topaz, and for fire it is a ruby.

There are 4 skill levels in total. At the second level (by finding one gem), the ability to use an enhanced version of the skill is unlocked. To activate it, you must hold the skill activation button for a while until a glow appears around the character. This version of the skill is very different from the normal one, in some cases changing the way it works altogether. Also, for characters of the Fukt family, charged skills will become even more powerful when the Boost mode is activated. The remaining two levels of skills only increase their damage, without affecting the properties in any way.



Despite the fact that these artifacts are common for everyone and give skills of the same elementalities, the received techniques for each character are individual and differ in properties.

Yunica(Boost mode does not affect the effect):

  • Air- A spinning blow with spinning aerial blades, dashing forward if movement direction is pressed.

    An extremely effective technique that allows you to inflict massive damage on a crowd of enemies, simultaneously crushing them with weapons.

    The enhanced version extends the rotation time of the blades around the heroine. Like a shield, it knocks back and damages enemies. The amplification is of little use, since repeated use of the normal version gives a similar effect.

  • Lightning- Hitting the ground with an ax that causes an explosion in a small radius. Only useful against armored enemies or those vulnerable to the lightning element. In other cases, the skill is too weak, and the radius is small. Can damage even flying enemies when applied from the ground.

    The enhanced version increases the blast radius. But it's still useless.

  • Fire- Junika trades her ax for a fiery sword left over from her father. It is slower, but much stronger than her axe. In addition, it has attacks in a semicircle, which allows you to hit enemies in a large radius and range from yourself.

    Skill - shoot through the entire screen with a fiery clot that repeatedly hits all enemies encountered on the flight path. Due to a flaw, this technique can be performed simultaneously with a normal attack by pressing both buttons. In this case, the speed of damage becomes huge, and since the mana consumption of the skill is small, this technique can always be used.

    The enhanced version replaces the blob with a huge phoenix that flies farther than usual and, due to its size, can sweep almost all the enemies on the screen with it. Killing skill for any simple enemy, only bosses don't feel the difference.

Hugo(Boost amplifies the effect):

  • Air- Creates a shield around him that absorbs any damage. Has a small radius, lasts about 5 seconds. If the enemy just touches the shield (not attacking), it will take minor damage and be knocked back a bit. A very useful skill in almost any situation. Absorbs almost the entire mana bar. So it won't work often. Unless, of course, you charge it every time you use it.

    The enhanced version is capable of holding back two enemy attacks, but the shield has a larger radius, making it more likely to be hit.

    In Boost mode, the enhanced version holds three attacks.

  • Lightning - One Eye of Fact turns into a mine that explodes 1.5 seconds after being placed. Has a good damage radius. Hits enemies multiple times until they are pushed out of the blast area. You can put 2 mines at a time (left completely without fire support). After the detonation, the Eye returns to the hero.

    A very effective skill that helps get rid of pursuers, or push enemies around Hugo.

    The enhanced version takes both Eyes, which combine into one huge mine. It has a very large radius and does not push enemies back as much, allowing it to deal more damage. The main plus is that this mine detonates at the request of the hero, just press the skill button again and it will explode. At the same time, the waiting time before the explosion is twice as long as usual. An extremely effective skill.

    In Boost mode, the empowered explosion has an even larger radius, since all 4 Eyes are used, and visually it turns black instead of yellow. Spectacular and deadly.

  • Fire - Both eyes ignite with fire and begin to rotate around the hero. Since both eyes cannot shoot at this time, a ranged attack during the use of this skill is ineffective. It is mainly used to push a crowd of enemies. Similar to a shield, but does not absorb damage, and knocks enemies back anyway. Where an ordinary air shield is powerless, you can try this one. (For example, it is useful against cockroaches.)

    The enhanced version is significantly different from the regular one. When rotated, the Eyes will release a continuous jet of flame that hits the floor of the screen forward and hits anyone who gets under it. The downside is that the damage is almost equal to the strength of a normal attack, and the damage is dealt with almost the same intensity. Therefore, it can only be useful against enemies vulnerable to fire. In other cases, a normal attack will be enough. Although these currents pass through enemies and obstacles such as walls, they can sometimes come in handy.

    In Boost mode, from doubling the number of Eyes to four, there are also four streams of fire, which doubles the intensity. But after all, a normal attack in this mode also uses 4 Eyes, so the usefulness is doubtful.

Boost Mode

At the very beginning of the game, we will be shown how to activate it. During the activated mode, the corresponding scale will slowly empty, and when it runs out, the character will return to its original state.

For each hero, the mode has its own effect. For some it's defensive, for others it's offensive. So for Unika, it reduces damage by half and halves the mana cost of using skills. For Hugo, on the contrary, it doubles his offensive power, adding two more Eyes of Fact, and also reduces the skill cost by half. Additionally improves the effect of enhanced skills.

The Boost bar accumulates when using skills or attacking enemies, when taking damage, or simply attacking the air in front of you (very little). You can speed up the accumulation of the scale with the help of the corresponding improvement.

Towards the end of the game, the hero will be given the opportunity to use a super move while the Boost mode is activated. This skill completely consumes all remaining Boost gauge, but it doesn't matter how full it is at the time of activation. Therefore, it is quite possible to first get everything that is possible from the Boost mode itself, and in the last seconds to activate a super blow.

It is also different for every hero. Some are attacking, some are defensive. Unika, having a defensive Boost type, receives an attacking super blow - she hits the ground with an ax, from which a very large circle with 4 giant spikes around the perimeter appears around her. Any enemy that is in the circle will receive multiple huge damage. The effect is similar to the Hugo mine.

Hugo will have an invulnerability shield. Outwardly, it looks like an air shield, but it has a black color and 4 spikes rotating around the perimeter of the ball. Absorbs any amount of damage, and inflicts significant damage to all who touch it. It lasts just like a regular shield.

Interface

On the screen you can see:

Menu

Five items are available in the menu: Equipment, Inventory, Load Save, Options and Encyclopedia.

In Equipment, you can see the current level of weapons and armor, choose the one you need from the available ones, since most armor and boots have special properties that give certain bonuses. You can switch the active skill from the available ones, if it is suddenly so impatient. Well, choose the appropriate accessory for the situation, since in some places it is necessary to use a particular one.

The inventory contains everything that was once found in the process of passing. There are various kinds of keys to doors and boss gates, and key items that, like equipment, are highlighted with a frame to activate or use through the item menu.

In the load menu item, you can select any game save without leaving the main menu.

In the options are all the settings of the game. Similar to what is in the main menu.

The encyclopedia collects information about all the characters encountered by the heroes and defeated monsters and bosses. For monsters and bosses, their characteristics are not opened all at once. To open everything, you will have to destroy each more than a dozen times. Also in this menu item there is a collection of all control tips for the current character, almost all of them have their own.

Game progress bonuses

If you go through one of the first two plots, the following will be available:

  • Time Attack mode - this character's battle with any of the bosses for a while;
  • Story mode for the third character Toula Fact

If you go through all three plots for all three characters, you will get:

  • Arena mode - battle with crowds of enemies from a certain area in the tower.
  • Bonus Shop - here you can buy new levels for the arena, as well as unlock Extra modes for all three characters (where some properties of the characters and their skills are changed). Plus, when the add-on is loaded, you can unlock, but only for bonus modes, a character from other Ys games - Adol.
  • Additional Sp at the start of a new game. The number depends on the number of stories already completed. For each passage they give an additional 10,000 Sp. Those. initially it is 30 thousand for three passages and +10,000 for each subsequent one.

If you go through all three extra modes, then for a big price in the store you can buy an elite boss with whom you can fight.

And if you go through the extra mode with the Nightmare difficulty for Yunika, or go through all other difficulties in this mode, except for the Nightmare, then in the store for a huge price it will be possible to buy a school suit for Yunika, though it does not give anything but a new appearance.

Total Fact

The third plot opens after passing any of the first two.

Here we play as Toal Fact, Hugo's older brother. He could not achieve the great skill in magic that his father hoped so much for, because of which he was greatly disappointed in him, and then forgotten by him. The father turned all his attention to the gifted Hugo. Toal decided to devote himself to the path of a knight, where he achieved great success, eventually becoming the captain of the holy knights.

Toal always understood that he would never reach the capabilities of his brother, but at the same time he wanted his father to love him as much. But he knew that this would never happen.

As a knight, he was appointed bodyguard of the Goddesses, one of whom he later fell in love with.

At the time of the attack of demons, he remained in the barrage detachment when the Temple of Solomon was raised to heaven. After that, everyone considered him to have died heroically. But as it turned out, which was discovered by the search party, Toal is alive, but has defected to the side of the enemy and has now become a demon that impedes the search for the Goddesses.

What prompted him to such a thing and why he does all this will be told in this storyline.

Here we are already playing on the side of the enemy, let the monster enemies remain the same, under the pretext that they do not care who they attack, but the boss characters have now become from the “good” side of the conflict. Save statues will no longer turn into goddess statues, but will not lose their functionality.

In general, this plot is the most important, there will be answers to many questions, the motives of the villains will be shown, and we will see the true enemy, because of which the disaster occurred.

Toal is a very fast character, but with a small attack zone where he uses his claws, which does not prevent him from shredding everything around. He, like Yunika, puts the enemy into a stupor with his attack, which is very useful, especially when combined with a quick attack. His movement speed is the highest among all heroes. The techniques are mostly of little use, except for the very first wind skill, thanks to which you can shred crowds of enemies using just two buttons. Special reception - tackle. Quite fast and can hit multiple enemies in one line.

Actually, he can (Boost affects the effect):

  • Air- Instant movement for a short distance, which allows you to dodge any attack or quickly approach the enemy.

    An extremely useful skill. Very cheap in terms of MP costs. Indispensable in the fight against almost all bosses and simple enemies. If you do not press the direction button while using the skill, then Toal will choose the closest target for himself, to which he will move behind his back. This allows you to easily dodge attacks and instantly move between enemies, shredding them continuously. Killer skill.

    The enhanced version doubles the distance. Useful only when overcoming wide holes. Useless in combat.

    In Boost mode, a geyser of energy will appear at the start of the movement, damaging enemies. In the enhanced version, geysers will spawn along the entire travel path.

  • Lightning- Slow electric shock to the enemy. Most often hits one target, and Toal moves very slowly. This makes the skill very weak. Its only use is to kill armored enemies.

    The enhanced version creates a small blast of electricity that allows you to hit more enemies, but is still generally useless.

    Boost mode is given to him not immediately, but the effect of it is much more significant. Like everyone else, damage taken is halved. The damage from attacks and skills is increased, and the skills themselves improve their properties. Well, it is written that in this state he is able to overcome magical barriers, but such ones still need to be found.

    The super hit of this mode, which is given towards the end of the story, is especially useful and powerful. Toal releases a stream of energy that causes multiple damage to all caught in it. And most importantly, this flow can be directed in any direction, which makes this super blow the most destructive.

    Also, Toul has a slightly different set of accessories, some of which simply increase the characteristics, but in general, everything remains the same as the other heroes had.

    Despite the fact that when choosing a hero it is written - only for experts, playing for Toal is much easier than for any other character. The only thing is that some obstacles or rooms have changed a little, but in general they have not become more difficult.

    Graphic arts

    The game is made on the engine that was used in the previous parts of the series. Despite this, everything on the screen looks nice and clear. All objects are drawn in detail and do not cause complaints, only on especially close-ups with large objects you can see the seams of the connection of texture planes.

    The characters are made in a “heady” style (I don’t know how to call it correctly), their emotions are visible, the movements are all smooth, not jerky. Of course, it didn’t work out so well with monsters, but there are so many of them that you don’t have time to peer at them. But the guardian bosses are just grandiose. Almost everyone occupies almost the entire screen, moves with the whole body, and not, as is usually the case, only with some parts. Each part of it looks high quality, without seams and similar irregularities, just a feast for the eyes.



    In the dialogues, you can see a portrait of the character drawn by the artist, and at the first meeting with someone, they show a picture almost in full screen.

    All plot inserts are also made in the form of alternating pictures, very beautifully drawn, and their alternation sometimes resembles animation, it seems that the picture has begun to move.

    Sound and music

    The music in the game is pleasant, unobtrusive, does not distract from the game process. But I didn't find anything memorable about it either. Just a good musical accompaniment, well suited to the events on the screen.

    The sound is not so good. Basically, it will be the clang of your weapons and the screams of dying monsters. There is nothing else there.

    The game has voice over text. At the very beginning of the game, the introductory text is read in French like this sexually arousing voice that I even ... But that's not the point. You will not hear human speech anywhere else in the game.

    Outcome

    A wonderful exciting game that you will want to go through more than once or even three times. Good graphics, pleasant music, an exciting process of exploring the tower, a lot of bonuses for completing the game... It is a must to play it.

Items are listed in the order in which they were received. In addition to numerous items (Celceta Medicine, Cleria Ore, etc.), all their locations are indicated there at once.

Battle Ax

First weapon

Starting Equipment

Leather Armor

First armor

Starting Equipment

Crystal

Turns demon statues into goddess statues (save points). Also used to teleport between previously opened statues

Get at the very beginning of the game

Lila Shell

Intercom

Get at the very beginning of the game

Celceta Medicine

Increases maximum HP

2) 8F - underwater

3) 12F - at the very top of The Devil's Corridor

4) 13F - next to the torch

5) 14F - straight away from the save, then to the right (double jump required)

6) 14F - in the room with monsters with bombs, after meeting Rhea

7) mirror maze (The Space of Illusion). Mirrors, from start: left, right, left, far

8) 24 after the mirror maze

blue sky wings

Unlocks green magic

Get almost at the very beginning of the game

Roda Fruit

Give the critters Roo for a reward

2) 8F - under water, in a room where water flows are blown away

3) 10F - when you see a red circle on the floor, put on the Mask of Eyes , go to the other side of the bridge and press the button

4) 14F - directly from the save, then to the left

5) 18F - after opening a round hole, jump there

6) 22F - jumping over the opening to the right

Increases the level of green magic

3) 14F - to the right of a large slippery sloping intersection

Blue Moon Carving

Opens a passage

1) 4F - from Roo when you give Roda Fruit

2) 1F - from Rico

3) 14F - to the left of a large slippery sloping intersection

4) 20F - to the right of the save, shrimp cave

5) mirror maze (The Space of Illusion). Mirrors, from start: left, right, left, near

Mask of Eyes

Allows you to see invisible passages and bridges

4F - in the chest, after the fight with the first boss

Bronze Key

Opens the door

Blue Necklace

Allows you to overcome the suction trap

4F - by Rico

Leather Boots

First boots

Beast Medallion

Opens the door to the boss

Silver Bracelet

Unlocks Fast Run (Dash)

Ring Mail

Second armor

Water Dragon's Scale

Allows you to stay under water for a longer time

Hard Leg Guards

Second boots

8F - under water, in a room where water currents are blown away

Thunderhead Warhammer

Unlocks yellow magic that can break cracked walls and destroy armored monsters

8F - under water, in a room where water currents are blown away (go down and to the left)

1) 8F - from Roo when you give Roda Fruit

2) 11F - room with many platforms and torches

3) 18F - room with poisonous red goo

Worm Medallion

Opens the door to the boss

8F - underwater, in a large room with spikes and armored monsters; find behind a cracked wall (break with yellow magic)

Red Moon Carving

Opens a passage

Half plate

Third armor

11F - in a room with many platforms and torches

Silver Harmonica

Removes harmful sound in The Devil's Corridor (after you recognize the melody from Roo)

11F - from Fina

Phoenix Sword

Second weapon for Unika and also unlocks red magic

11F - after meeting with Fina

ruby

1) 11F - in front of The Devil's Corridor

2) 14F - when you get the Gold Bracelet, there will be a ramp on the left. You have to jump on the ledge while you roll down

Spirit Cape

Restores HP while standing still

Leg Guard

Third boots

12F - in a room with green circles on the floor (those that throw you into the air)

Cryptid Medallion

Opens the door to the boss

13F - after lighting 4 torches

Evil Ring

Opens the door to Rado's Annex. To do this, you need to charge the ring by killing the red skeletons that live below Rado's Annex. To open the door, you must first equip the Blue Necklace

14F - to the left of the save (for the bridge to appear, you need to put on the Mask of Eyes)

Marble Key

Opens the door

14F - to the left of the save, below

Gold Bracelet

Adds a double jump

14F - after you deal with a horde of monsters with bombs

Sylph Boots

Fourth boots, reduce the effect of quicksand

14F - from Roo. To the right of the save, then to the right (double jump required)

Allows you to finally kill skeletons and other evil spirits

14F - from Rhea

Opens the door

Rado Annex (behind the devil-faced door)

reflex

fourth armor

14F - Behind the door opened by Amber Key

Weed Medallion

Opens the door to the boss

Earth Dragon's Claws

Allows you to not slip

14F - centered from a large sloping intersection, and then down

MU Origin has received a huge new update, providing players with a ton of cool new stuff. Seek out new adventures in the Ragnarok Arena mode, explore the new pet skill system, or seek penance for your sins in the new Guild Temple. There are many things to explore. What to expect in the new update and some tips to help you get started can be found below.

Become the best competitor in Ragnarok

This new high-stakes arena, Ragnarok, is hitting the best players across all servers in Server Arena 100 as you try to see who's truly the best player in the game. Experienced warriors can come together to fight in a series of rounds until the best of the best remains. These epic battles take place every month from the 10th to the 16th, from 15:30 to 16:30 during a seven-day event. The winning player receives a title each month, MU Origin No. 1. For those who want to try their luck, keep these helpful tips in mind:

  • Enter the "Event" menu, select "Server Event", and then click "Ragnarok".
  • If you don't want to compete and have four rebirths or more, you can bet on other participating warriors once the competition narrows down to 16 participants. You can get Ragnarok points by betting on the winner.
  • Players also earn Ragnarok points for simply participating in these matches, either winning or losing. Use them in the shop to buy exclusive items.

Bring your pets into battle with you

If you've ever wanted to bring your cute and cuddly pets to yours, or if you want to turn them into fearsome, fighting beasts, the new pet ability system is definitely a welcome addition. An evolution of the base pet system, the Pet skill allows you to teach your pets new abilities, up to a maximum of four, depending on their level. You can access this new system at level 6 Rebirth 80 after completing the Just War quest and when your pet reaches level 30.

  • A new skill slot is unlocked at levels 30, 40, 50, and 60, up to a maximum of four.
  • You can use Elemental Stones to upgrade these abilities, but the cost will increase depending on how many upgrades you do.
  • You are able to get a special skill if you have enough epic skills.

Guild Temple

Guild players now have even more reason to celebrate the addition of the Guild Temple. This new system provides additional buffs to players based on your Guild level and the amount of gold currently available. Here's how you can make the most of the Guild Temple:

  • To access the Guild Temple, go to the "Guild" menu and click "Guild Temple".
  • The maximum level of the Temple is limited by the current level of your Guild.
  • The player must use guild contributions to level up Temples.
  • If all Guild Temples are on the same level, you will receive an additional buff.

There are some really big changes in MU Origin, but with this trusty guide, you're well equipped to take on these new challenges. Whether you're a beginner or a seasoned veteran, this exciting new update has the potential to engage all players.

MU Origin is an MMORPG game developed by Webzen Inc. It is essentially a conversion of the popular computer game MU Online with mechanics adapted to the specifics. The player enters a fantasy universe torn apart by a war between the forces of good and evil. Players start the battle by choosing one of three character classes, which differ in abilities and items used on the battlefield. Gameplay focused on learning, completing various quests and fighting enemies in real time. Heroes can also interact with each other through trading and duels within the competitive PvP module.

A very big game. There was a place for everything in it - a huge world, a variety of tasks, dozens of weapons and combat skills. But Ancient Egypt keeps something else, and it's very interesting!

Mystery of the Great Sphinx

As you know, the scene of Assassin's Creed: Origins is Ancient Egypt. And this means that in the game you can gawk at the Great Sphinx.

So, the Great Sphinx is a real-life monument in Giza. There is a large coastal village next to it in the game. The region can be accessed immediately after killing Medunamun in the main storyline (quest "The False Prophet").

At the bottom of the Sphinx there is a hidden entrance inside. Following forward and illuminating the path with a torch, the main character will soon come to a dead end. In fact, everything is just beginning, because the wall can be broken (sorry, ancestors!) And get some valuable items. In the same place, an attentive assassin will find a passage deep into the tomb.

There is a room of a round shape, the ceiling of which is dotted with painted stars. This is an ancient planetarium, one of the very first in the history of mankind.

Relationship between Origins and Watch Dogs

It is widely known that the Assassin's Creed universes have much in common. In the latter, for example, you can find workers from Abstergo, and during the passage you can find documents telling about the Bloom corporation. The circle is closed , but with the release of Origins, new evidence has emerged.

Watch Dogs has an escort mission called Requiscat in Pace, during which Aiden Pearce must eliminate Olivier Garneau, an employee of Abstergo Entertainment.

So, if you rummage through Layla Hassan's laptop in the "modern" timeline of Assassin's Creed: Origins, you can find photos (actually screenshots from Watch Dogs) in which someone in a cap and scarf shoots another person on the road.

The grabbing animus from the movie is unequivocal canon

If during the game you assumed that the world of Assassin's Creed: Origins is connected with the world, then you were absolutely right. The controversial Grab Animus, which caused a stir among the fans of the Assassin's franchise, is not only canon, but was also created by one of Origins characters - Laila Hassan.

In her laptop, you can also find correspondence with Sophia Rikkin (Sophia Rikkin), played by Marion Cotillard. Interestingly, Rikkin herself did not at first appreciate the idea with the new design of the Animus, which holds the test subject in the air with a special "hand".


It is in your interest to give the subject some mobility, a sense of freedom. This will allow the core of the machine to keep in touch no matter how crazy the acrobatic feats it performs.

But that's not all. As further confirmation that everything that happens in the film is strict canon, we can cite the very files about Alan Rikkin (Alan Rikkin), which were later discovered by Callum Lynch, played by Michael Fassbender (Michael Fassbender). In the neighborhood there are even letters from Laila sympathetic to Sophia and her father.

Senu makes a "barrel"

A lover of classic Internet memes will be warm at heart when he learns that Senu, Bayek's pet eagle in Assassin's Creed: Origins, can perform a maneuver that is popularly referred to as a "barrel".

Once in the skies of Egypt, you need to quickly twist the left stick, and then the bird with obvious enthusiasm will turn into a top with feathers. Wow! However, there is no sense in the “barrel”, so it is better to return to a stately flight with the obligatory marking of potential skins for dressing.

Doctor Who is here!

Assassin's Creed: Origins also has something for fans of the time lord. If you sail east from Letopolis in the Sapi-res Nome, you can find a stone statue under the water near the stones, which is very reminiscent of you-know-what. Strange, that the phone booth called the TARDIS is petrified, but there can be no mistake: Doctor Who was here!

However, he may not have gone anywhere yet, because if you look closely, you can find a pair of legs sticking out of the mud at the base of the petrified booth. It's entirely possible that Doctor Who is in trouble again, but this time it's getting worse.

How to get Bayek's hair and beard back

Good news for those who miss Bayek's hair after it was shaved off by Aya: everything can be brought back! To do this, the developers built special secret commands into Assassin's Creed: Origins.

To use them, you need to open the equipment screen, then press L2 (or left trigger) and triangle (or Y). After that, the gods of Egypt again grant Bayek his hair. And if you press R2 (or the right trigger) instead of L2, even the beard will return. What happiness!

Bugs or... Mirages?

If, purely for the sake of interest, you try to cross the desert on your own two feet, then after a while Bayek begins to sweat a lot and see different things. The heartbeat is very fast, and in the eyes appear ... Pisces! Yes, Bayek sees fish splashing in the hot Egyptian sands.

Further more. A huge black storm cloud appears in the sky in front of the protagonist, and distant thunder is heard. In short, thanks for the nightmares, Ubi. And also for the trophy that is given if you see mirages in Assassin's Creed: Origins.

How to get a fire sword

I would not like spoilers in this article, but at a certain stage in the plot of Assassin's Creed: Origins, the main character receives, which stings with fire.

It is enough to get it and wave it a couple of times to start a real fire. This weapon has a particularly devastating effect when using a skill that doubles fire damage.

Oh yes, we almost forgot: you should not break wooden cages with prisoners with a fiery sword, otherwise you will have to replay everything from the last save. We have warned you!

We tame a cat

Despite a small amount of violence and other manifestations of cruelty, Assassin's Creed: Origins can be touching. Passing by a cat, Bayek can start stroking her. To do this, you need to sit next to the cat, and then the main character will reach out his hand, but not to kill, but to pet her, this is a great time to take a screenshot.

It's funny that sometimes you can find whole clusters of cats in the game, and sometimes a touching stroke happens by accident, even if the player is busy with much more important things like clearing the next camp or completing the next task. Unfortunately, cats do not give any bonuses, and playing with other creatures will not work. They are either neutral or want to eat Bayek.

The most realistic camel in the world

Full historical authenticity, 100% realistic Giza Plateau, accurately conveyed the life of the inhabitants of Ancient Egypt? .. Don't make us laugh: the guys from Ubisoft are capable of more! For example, the most authentic implementation of a camel in video games.

Ever wondered why he behaves strangely at times? Not weird, but realistic! After all, all camel animations in Assassin's Creed: Origins were created using Motion Capture technology.

This was told by one of the members of the development team. He also added that the resemblance is indeed absolutely complete: when the animal hears the call of nature, it responds to it.

Reference to Indiana Jones

Exploring the next tomb in Assassin's Creed: Origins, you will encounter a variety of different things more than once or twice.

One of them is poisonous snakes, which Bayek is afraid of, as well as the famous Indiana Jones, the hero of the cult adventure series, played by Harrison Ford. He is so afraid that he even quotes Jones: “Snakes?! Why are there always snakes?!” Really, Bayek, why?

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