Fallout 4 fast travel target. New fast travel system

You, most likely, hardly use the "tilde" button and consider it useless. However, in Bethesda games on the Creation engine, this button (~) opens the console, which allows you to customize the game to your desires. You can endow your hero with superpowers, create weapons and monsters out of thin air, speed up time, or even complete the game with one press of the Enter button.

You just need to open the console, enter the required command, close the console and check if this command worked. If the "tilde" (located to the left of the number 1 key) does not work, try pressing the apostrophe key. It depends on the country your keyboard was released in.

Find Item IDs and NPCs

Most of these commands will require you to enter the exact ID of the item, NPC, location, or faction. If you open the console and click on a character, you will see his ID number. Some commands work on the selected characters - that is, on those that you clicked on. It can be difficult to get the ID number displayed on the screen, and in these cases free camera (tfc) mode will help you. You can also search the net for the commands and ID numbers you need ...

help[item name] - Search for items, characters, teams and more. Use the Page Up and Page Down buttons to scroll. Parameter 0 starts an advanced search.

For example: You entered the command “help“ attack dog ”0” and this will show you that there is an NPC in the game named attack dog with ID 000B2BF2. Be sure to use quotation marks when entering two or more words.

coc qasmoke- This command will teleport you to a room with boxes containing all the items found in the game. A bit surreal, but it allows you to find out the ID numbers of all items. To do this, open the console and click on the item, after which its ID number will be displayed. For example, Psina's real name is 0001d162.

Common commands

tgm- Good old god mode.

tcl- No obstacles. Walk through walls. Walk on air. Be free.

tfc- Free camera activation.

tfc 1- The same as the command above, but with all animations frozen.

tm- Turns the menu and user interface on and off. This even turns off the display of the console. In order to return everything to its place, you need to blindly click on the "tilde" and re-enter the tm command.

csb- Resets the effects of blood and damage.

fov- Switch between first and third person view modes.

set timescale to[insert the required number] - Deceleration or acceleration of time. By default, the number 16 is set here. 1 is real time, 10,000 is an insanely fast change of day and night. If you decide to speed up the time, then pay attention to the sky - the sun and the moon literally jump back and forth.

coc- Teleportation to the desired location.

For example: coc RedRocketExt

Character manipulation

showlooksmenu player 1- Opens the hero customization menu, in which you can change the look of your character. It is recommended that at this moment the hero's face is strictly in the center of the screen.

player.setrace- Change of race (for example, ghoul or mutant). Find the race ID using the help command, but keep in mind that in most cases the game will simply crash after changing the race.

For example: player.setrace GhoulRace

player.resethealth- Restores health.

setgs fJumpHeightMin[insert the desired number] - Increases the height of the jumps. The higher the value, the higher your hero jumps, similar to the Hulk. But if you have not turned on god mode, then the landing will be fatal.

tdetect- Enemies do not notice you. You can steal whatever you see.

player.modav[skill] [number] - Improves the skill by the selected number of points. For example, if you enter "player.modav strength 10", then your strength will increase by 10 points. If the game has a terminal that you need to hack, or an NPC that you need to convince, then use this command. And the command below will come in handy to open the perks.

player.setav[characteristic name] [number] - Sets a new value for the selected characteristic. Unlike modav, this command allows you to unlock new perks by changing the characteristics of the character.

player.setav speedmult[enter the desired number] - The number you entered will be a multiplier of your movement speed. If you want to become a real superhero, then use god mode with this and the next command.

player.setlevel[enter number] - Raises your level to the specified one.

player / additem 0000000f[enter number] - Adds the specified number of bottle caps.

player / additem 0000000a[enter number] - Adds the specified number of pins.

player.additem[number] - As you already understood from the two previous commands, you can add ANY item to your inventory, knowing its ID-number (at the beginning of the article it is written how to find this number).

NPC manipulation

tai- Disables AI, as a result of which all characters just stand still with calm faces.

tcai- Disables combat AI. There is peace and quiet in the game. Incredibly boring peace and quiet.

killall- Kills everyone in the area, except for companions and several plot important characters. They will just fall off injured, and only your stimulator can bring them back to normal.

kill[enter ID-number] - Kills the creature corresponding to the ID-number. If you enter "kill 0017fda3", then the wild ghoul on which I tested this function will die wherever it is. There is another way: you can click on an NPC with an open console and just type kill.

resurrect[enter ID-number] - Resurrect the creation with the entered ID. Team "resurrect 0017fda3" will bring the wild ghoul back to life! He's just having an incredible day. You can also click on a dead NPC with an open console and enter the command resurrect. If you resurrect a headless NPC, keep in mind that he will remain headless.

recycleactor- Reloads the character.

setscale[number from 1 to 10] - Makes you or your enemy HUGE. The results can be seen in the screenshot at the beginning of the article.

sexchange- Yes, yes, it's a gender reassignment. Works for anyone, but unique characters can be tricky.

getav CA_affinity- Shows the level of trust of the current companion.

setav CA_affinity[number] - Sets the companion's trust level to a given number.

modav CA_affinity[number] - Increases the level of trust by the specified number. Personally, I have not noticed the effect.

unequipall- The selected NPC loses all of its items.

Faction Commands

player.AddToFaction- Will make you a faction ally. If you hover over an NPC and remove the word player from the command, then this character will either become an ally (0) of the selected faction, or join (1) to it.

For example: The command "player.AddToFaction 00028670 1" will make you a member of the beetle faction.

player.RemoveFromFaction- Will remove you from the selected faction. If you remove the word player from the command and aim at the NPC, then you will remove it from the faction.

removefromallfactions- Removes the selected character from all factions.

setally- Makes two factions friendly (0) or allies (1).

setenemy-Makes two factions neutral (0) or enemies (1).

Quests

completeallobjectives- Performs all current tasks in the quest.

resetquest- Restarts the quest.

completequest- Completes the quest.

caqs- Completes each step of the main quest, essentially bringing the story to an end. WARNING: Do not use this command unless you want plot spoilers.

One of the features of Fallout 4 is the construction of your settlement or fortified stronghold in the post-apocalyptic world. Earlier, we talked about the places where you can find a workshop and what requirements you will have to fulfill in order to get it at your disposal.

To switch to the construction mode, you must press and hold the [V] key, a menu will open, in which you can see the status of the settlement. And the most important thing is to start building objects, as well as disassemble something broken or unnecessary. When you hover over an object, it can be highlighted in yellow or green. All buildings (houses, fences, etc.), furniture (beds, drawers, refrigerators, etc.), highlighted in yellow, are suitable only for disassembly for materials. Whereas with green backlighting, you can not only disassemble the object, but also move it: either to another place, or move it to the workshop for subsequent installation within the given settlement. The settlement area around the workshop is shown by a green "fence", inside which you can create almost anything (about the restrictions will be discussed below). If you leave the construction area for more than 5 seconds, the workshop menu will close.

Most of the settlements are associated with Minuteman quests and are about helping the inhabitants of the Commonwealth find a safe corner where there will be water, food and a place to sleep.

The main indicators of each settlement:
People - the number of residents in the village;
Food - the amount of food produced in the village;
Water - the amount of water produced in the village;
Energy - electricity generated in the village;
Protection - an indicator of the security of the village;
Places - the number of sleeping places for the settlers;
Happiness is a general indicator of the emotional state of the inhabitants of a settlement.

Let's dwell on each indicator in more detail.

People

The number of settlers determines the amount of water and food, as well as sleeping places that must be built to meet their needs. In turn, residents will grow crops, work at garbage collection stations and shops, and guard the territory. To increase the number of inhabitants in a particular locality, you can build a recruiting radio beacon. Also, some characters found in the open world can be persuaded to join one of the settlements. Do not forget about the possibility of relocation: while in the workshop menu, look at the migrant, press the R key (in the standard layout) and select a destination. Thus, it is possible to populate the newly reclaimed area with residents from settlements with radio beacons. Likewise, you can assign residents to harvesting, outposts, garbage collection stations, shops, and artillery watch. Namely: select the settler, press the [E] key, then look at the object of interest and press the [E] key again.
The maximum number of residents in a settlement is 10 plus your charisma. With a charisma level of 4, for example, a maximum of 14 people is reached. After reaching this population size, new settlers will no longer be populated.
By talking to settlers, you can get a new assignment, find out about problems (for example, lack of food or beds), listen to gossip, or exchange items. During the exchange, you can pick up the existing items or put the best weapons and armor into the inventory of the interlocutor. In order for the settler to start using them, you must press the [T] key. It is worth noting that weapons and armor do not affect the settlement's defense rating, but well-armed settlers will be more effective in battle.
Settlers sometimes collect weapons that are freely available, and can also requisition power armor (which has a nuclear block). If you find the culprit, then talk to him and ask him to return the items. To avoid such situations, you need to store weapons in boxes, and power armor without batteries.
If you have 6 points invested in charisma, then you can take the “Local Leader” ability, which will allow you to organize supply lines between your settlements. In the workshop menu, you need to highlight the settler, press the [Q] key and select any other settlement with which you want to establish supply. Two settlements connected by a supply line can share food, water and building materials in the workshop.

It is important!
There are characters to whom certain orders cannot be given: usually these are NPCs with a name, or companions. Ordinary settlers obey unconditionally.


Food

The food rating displayed in the workshop menu shows the amount of food produced in a given settlement. Optimally, the amount of food should coincide with the number of settlers; with a lower value, residents will remain unhappy, which will negatively affect the happiness rating. You can turn one of the settlements into a food farm, where most of the inhabitants will work in the fields, and establish supply lines with other villages.
To increase the amount of food, it is enough to plant one of the crops (watermelon, razor grass, corn, carrots, mutafruits, tooshka, pumpkin) and appoint a responsible resident who will collect it. Plants can only be placed on the ground! All plants give 0.5 food rating, with the exception of the mutafruit - 1. Each settler can process 6 food units, ie. 6 mutafruits or 12 any other plants. Not only the designated workers can collect the fruits, but also the player himself, and the resulting harvest is used to plant new crops, sell, produce various items, or they can simply be eaten.
Brahmins often appear in settlements that have an abundance of food. In order for them not to wander around or in the settlement itself, you need to build a feeder for the brahmins.
All crops can be damaged during enemy raids. To restore damaged crops, and therefore food rating, you can use the workshop menu.

Water

The water rating, similar to the food rating, shows the amount of water produced in a settlement. One resident consumes one unit of water, and its total amount must correspond to the number of settlers. Supply lines make it possible to make up for the lack of H2O in other localities. No workers need to be assigned to water producing facilities. Water treatment plants require an electrical connection and must only be located in water. Whereas the water column is more (less?) Demanding on the installation site and does not need electricity, but produces much less water.
Like crops, columns and installations can be damaged by enemy raids. Use the workshop menu to fix them.

Energy

The energy rating displays the amount of electricity generated in the settlement. Most devices require electricity to connect and function, which should be sufficient. This rating does not in any way affect the happiness of the settlers.
The generator and the device are connected to each other by a wire: a key. This requires 1 copper. Any device that is connected using wires is used as a power line support. The total number of devices is limited only by the power of the generator.
During enemy raids, generators are very often targeted. If you are using turrets and traps to defend a settlement, it is worth taking care of the generators by placing them in protected areas. If the generator is still damaged, use the workshop menu to repair it.

Protection

The security rating is the aggregate of all protective objects in a settlement. In order for the settlers to feel under reliable protection, it is necessary to have a minimum rating equal to the number of inhabitants. Less defensiveness than the number of settlers will negatively affect their happiness and increase the chances of constant raids on the settlement.
The cheapest protective facilities are security posts, for their construction steel and wood are required, and these materials are always found in large quantities. They can be inserted into the fence that will surround the settlement, or simply placed anywhere in the settlement. One resident can keep order at 3 security posts, i.e. it will generate 6 units of protection. Even if we have materials for more powerful security structures, we should not neglect the posts: they will give good cover in case of an enemy attack. Moreover, they cannot be broken.
In each settlement, you can build an artillery gun (after completing the Minuteman quest "Old Cannons"). It increases the defense rating by 6 points, and also improves the coverage for artillery support. It takes one settler to function. Weapons also cannot be damaged by attacks.
Turrets, unlike guard posts and weapons, are fully automated and do not require human resources. They continuously track down and attack opponents. If you have enough materials, then turrets are the easiest way to increase the defense rating of a settlement. The more powerful the turret, the more rare resources are needed for its production, but the costs will be repaid with interest by the defense rating. During enemy attacks, the turrets can be damaged; to repair them, use the workshop menu.
Traps break every time they are triggered, and can also deal damage to settlers in their radius. To increase the protection rating, traps must be in good working order and connected to the mains. To control the triggering of traps, you need to put a switch between the device and the power source. Laser traps will be activated when the laser is blocked. In order to avoid accidental alarms, it is necessary to connect the terminal to the mains and select the point of response only to enemy targets in the control of optical sensors.
Maintaining a high defense rating will reduce enemy raids, but settlements can be attacked from time to time. Having fenced off the settlement with fences or other objects, you can direct the attackers directly to the turrets and traps. Place your fast travel target in a safe place to avoid getting caught in the crossfire when fast moving.

Places

The seat ranking displays the number of available beds in the settlement. Their number must not be less than the number of inhabitants. The lack of sleeping places reduces the level of happiness.
The workshop menu contains several types of beds, mattress and sleeping bag, but they all serve the same function. It is possible to tell each settler which bed to sleep in, but this is not necessary.
All sleeping accommodations should be placed under a roof to keep the settlers happy.


Happiness

The happiness rating shows the degree of overall satisfaction of the residents. A high level of happiness has a positive effect on food production, trash collection, and the performance of a waste station.
The best way to maintain a high level of happiness is to meet the basic needs of the residents. Provide sufficient food, water, and beds for all settlers, and ensure that the defense rating is equal to or greater than the population. Actively helping residents also increases the happiness rating. Watch the settlement through pip-boy, listen to messages on Radio Liberty. Help repel raids on your settlements and complete all the quests offered by the settlers.

For a couple of days, I've been doing an experiment in Fallout 4 that completely changes the perception of the game. At the beginning, the user plays differently than later. When the world map is unexplored, you have to carefully examine it yourself, but as you study, fast movements between locations are increasingly used. There is no doubt that the vast majority of gamers do the same. Does this harm the enjoyment and perception of the game?


The author of the infallout.ru portal decided to play Fallout 4 for the weekend without fast movements. The start was made at the Red Rocket truck stop, from where the advance to the south began. There are many locations on the world map, but many interesting places are not marked on it. Along the way, you constantly come across unknown graves, hidden treasures, terminals in abandoned buildings, wandering merchants, mysterious caves. All the time you have to stumble upon randomly generated enemies fighting with each other and with the rest of the world in the wasteland. One area was packed with rabid dogs, and in the middle of their hideout, the corpse of a brutally murdered man was discovered. The skeleton lay next to a pile of dog collars and armor. There were no quests or designations associated with this place.


However, the most interesting lay ahead - a journey through an abandoned building in the spirit of the films "Saw". In the middle of one of the missions, a building with arrows above the doorway came across on the way.


There were even more arrows inside the building, which eventually led into a labyrinth of traps, riddles, full of corpses and enemies of the premises. Gradually pushing forward, more and more questions arose - why is this building here, who built it and how many people did not come out of it. The arrows often led to dead ends, sometimes there were question marks instead.


As a result, they managed to get to the top of the parking lot, but the main battle was not destined to take place. Instead, there were two cages with wires, each containing a variety of useful items. If you open one cell, the other explodes. Moreover, in the left cell there are 4 nuclear blocks necessary for the operation of power armor.


Such an exciting and in some places terrifying journey would have been missed if the decision had not been made not to use fast travel. The building is located between two points marked on the map as cleared.


So the advice is to play Fallout 4 without fast travel. It is not necessary to do this all the time, you can quickly unload garbage in settlements or replenish supplies, but then you can return to the same place and continue on your way. It also does not hurt to return to places where you have already been. The first time, you might have missed something, or something new might have appeared.


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